The White Mage is a playable character from the Core Classes set of characters. Her appearance is derived from that of the White Mage job class from Final Fantasy I.
Bio[]
A practitioner of healing magic, the white mage is invaluable when it comes to restoring HP or removing debuffs. Though lacking in martial skill, no small number of battles have been won thanks to her spellcraft.
Recruitment[]
- Hero Record: Mako Reactor No. 1 (Classic) - Mastery Reward
- Memory Crystal: Hein's Castle (Classic) - First Time Reward
Stats[]
"Can use rare white magic abilities, buffing her Mind to cast potent healing magic, and supporting the party by managing their buffs and debuffs."
The White Mage's most important stats are shown in bold font.
Stat | Start | Lv. 50 | Lv. 65 |
---|---|---|---|
HP | 96 | 2048 | 2645 |
ATK | 5 | 50 | 65 |
DEF | 5 | 40 | 56 |
MAG | 6 | 62 | 81 |
RES | 9 | 95 | 123 |
MND | 8 | 88 | 113 |
ACC | 20 | 22 | 23 |
EVA | 20 | 22 | 23 |
SPD | 69 | 91 | 99 |
Soul Breaks[]
Pray (Default)
- EFFECT: Restore a very small amount of HP to the party.
- TARGET: All
- SOUL GAUGE: 1 Gauge
Divine Signet (Unique)
- EFFECT: Temporarily increase the user's Mind.
- TARGET: Self
- SOUL GAUGE: 1 Gauge
- RELIC: Light Staff (III)
Light Divine (Unique)
- EFFECT: Restore a moderate amount of HP to all allies.
- TARGET: All
- SOUL GAUGE: 1 Gauge
- RELIC: Rune Staff
Record Materia[]
Concentration I
- EFFECT: Chance to restore 1 white magic ability use at the start of battle.
- ACQUISITION: Awarded for breaking the White Mage's level cap.
Concentration II
- EFFECT: Restore 1 white magic ability use at the start of battle.
- ACQUISITION: Obtain the Concentration I Record Materia. Attain Target Score: Win the Beatrix battle in the Burmecia Elite dungeon without the White Mage being KO'd.
Useable Equipment/Abilities[]
Equipment[]
- Daggers
- Staves
- Hats
- Robes
- Bracers
- Accessories
Abilities[]
- White Magic (4)